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<a href="#nested-classes">Classes</a> &#124;
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<div class="title">PxVehicleSDK.h File Reference</div>  </div>
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<div class="textblock"><code>#include &quot;<a class="el" href="Px_8h_source.html">foundation/Px.h</a>&quot;</code><br />
<code>#include &quot;<a class="el" href="PxTypeInfo_8h_source.html">common/PxTypeInfo.h</a>&quot;</code><br />
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This graph shows which files directly or indirectly include this file:</div>
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<p><a href="PxVehicleSDK_8h_source.html">Go to the source code of this file.</a></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="nested-classes"></a>
Classes</h2></td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxVehicleTypes.html">PxVehicleTypes</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxVehicleConcreteType.html">PxVehicleConcreteType</a></td></tr>
<tr class="memdesc:"><td class="mdescLeft">&#160;</td><td class="mdescRight">An enumeration of concrete vehicle classes inheriting from <a class="el" href="classPxBase.html" title="Base class for objects that can be members of a PxCollection. ">PxBase</a>.  <a href="structPxVehicleConcreteType.html#details">More...</a><br /></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:"><td class="memItemLeft" align="right" valign="top">struct &#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="structPxVehicleUpdateMode.html">PxVehicleUpdateMode</a></td></tr>
<tr class="separator:"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="define-members"></a>
Macros</h2></td></tr>
<tr class="memitem:gaa52f6479b78eccd706af05e1e0a0c43f"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__vehicle.html#gaa52f6479b78eccd706af05e1e0a0c43f">PX_MAX_NB_WHEELS</a>&#160;&#160;&#160;(20)</td></tr>
<tr class="memdesc:gaa52f6479b78eccd706af05e1e0a0c43f"><td class="mdescLeft">&#160;</td><td class="mdescRight">This number is the maximum number of wheels allowed for a vehicle.  <a href="group__vehicle.html#gaa52f6479b78eccd706af05e1e0a0c43f">More...</a><br /></td></tr>
<tr class="separator:gaa52f6479b78eccd706af05e1e0a0c43f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga0c3a7dea79cf9968bd350a49ce0fd770"><td class="memItemLeft" align="right" valign="top">#define&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__vehicle.html#ga0c3a7dea79cf9968bd350a49ce0fd770">PX_DEBUG_VEHICLE_ON</a>&#160;&#160;&#160;(1)</td></tr>
<tr class="memdesc:ga0c3a7dea79cf9968bd350a49ce0fd770"><td class="mdescLeft">&#160;</td><td class="mdescRight">Compiler setting to enable recording of telemetry data.  <a href="group__vehicle.html#ga0c3a7dea79cf9968bd350a49ce0fd770">More...</a><br /></td></tr>
<tr class="separator:ga0c3a7dea79cf9968bd350a49ce0fd770"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="func-members"></a>
Functions</h2></td></tr>
<tr class="memitem:gaa7aaf3de1f2da04c2617a36d053398ca"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__foundation.html#gaea189596f11f07c586d4757cc67e8f7f">PX_C_EXPORT</a> bool <a class="el" href="group__foundation.html#ga65a319adb859941e5bd98575280b8d19">PX_CALL_CONV</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__vehicle.html#gaa7aaf3de1f2da04c2617a36d053398ca">PxInitVehicleSDK</a> (<a class="el" href="classPxPhysics.html">PxPhysics</a> &amp;physics, <a class="el" href="classPxSerializationRegistry.html">PxSerializationRegistry</a> *serializationRegistry=NULL)</td></tr>
<tr class="memdesc:gaa7aaf3de1f2da04c2617a36d053398ca"><td class="mdescLeft">&#160;</td><td class="mdescRight">Initialize the PhysXVehicle library.  <a href="group__vehicle.html#gaa7aaf3de1f2da04c2617a36d053398ca">More...</a><br /></td></tr>
<tr class="separator:gaa7aaf3de1f2da04c2617a36d053398ca"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga9e1512107497cdfcc620b575d3c135e6"><td class="memItemLeft" align="right" valign="top"><a class="el" href="group__foundation.html#gaea189596f11f07c586d4757cc67e8f7f">PX_C_EXPORT</a> void <a class="el" href="group__foundation.html#ga65a319adb859941e5bd98575280b8d19">PX_CALL_CONV</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__vehicle.html#ga9e1512107497cdfcc620b575d3c135e6">PxCloseVehicleSDK</a> (<a class="el" href="classPxSerializationRegistry.html">PxSerializationRegistry</a> *serializationRegistry=NULL)</td></tr>
<tr class="memdesc:ga9e1512107497cdfcc620b575d3c135e6"><td class="mdescLeft">&#160;</td><td class="mdescRight">Shut down the PhysXVehicle library.  <a href="group__vehicle.html#ga9e1512107497cdfcc620b575d3c135e6">More...</a><br /></td></tr>
<tr class="separator:ga9e1512107497cdfcc620b575d3c135e6"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga7c8330d753c24dc9a14d11a0355768a9"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__vehicle.html#ga7c8330d753c24dc9a14d11a0355768a9">PxVehicleSetBasisVectors</a> (const <a class="el" href="classPxVec3.html">PxVec3</a> &amp;up, const <a class="el" href="classPxVec3.html">PxVec3</a> &amp;forward)</td></tr>
<tr class="memdesc:ga7c8330d753c24dc9a14d11a0355768a9"><td class="mdescLeft">&#160;</td><td class="mdescRight">Set the basis vectors of the vehicle simulation.  <a href="group__vehicle.html#ga7c8330d753c24dc9a14d11a0355768a9">More...</a><br /></td></tr>
<tr class="separator:ga7c8330d753c24dc9a14d11a0355768a9"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga3b853549d4313bbbbf6a23ccd96817c5"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__vehicle.html#ga3b853549d4313bbbbf6a23ccd96817c5">PxVehicleSetUpdateMode</a> (<a class="el" href="structPxVehicleUpdateMode.html#ac04dae30cbaf5d57733b9da361bd7118">PxVehicleUpdateMode::Enum</a> vehicleUpdateMode)</td></tr>
<tr class="memdesc:ga3b853549d4313bbbbf6a23ccd96817c5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Set the effect of PxVehicleUpdates to be either to modify each vehicle's rigid body actor.  <a href="group__vehicle.html#ga3b853549d4313bbbbf6a23ccd96817c5">More...</a><br /></td></tr>
<tr class="separator:ga3b853549d4313bbbbf6a23ccd96817c5"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:gaf1eb208ee9ffdbfa91d20ee3bb5087e0"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__vehicle.html#gaf1eb208ee9ffdbfa91d20ee3bb5087e0">PxVehicleSetSweepHitRejectionAngles</a> (const PxF32 pointRejectAngle, const PxF32 normalRejectAngle)</td></tr>
<tr class="memdesc:gaf1eb208ee9ffdbfa91d20ee3bb5087e0"><td class="mdescLeft">&#160;</td><td class="mdescRight">Set threshold angles that are used to determine if a wheel hit is to be resolved by vehicle suspension or by rigid body collision.  <a href="group__vehicle.html#gaf1eb208ee9ffdbfa91d20ee3bb5087e0">More...</a><br /></td></tr>
<tr class="separator:gaf1eb208ee9ffdbfa91d20ee3bb5087e0"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ga4eb698c19004af6a07c2b2a666f0c1ce"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="group__vehicle.html#ga4eb698c19004af6a07c2b2a666f0c1ce">PxVehicleSetMaxHitActorAcceleration</a> (const PxF32 maxHitActorAcceleration)</td></tr>
<tr class="memdesc:ga4eb698c19004af6a07c2b2a666f0c1ce"><td class="mdescLeft">&#160;</td><td class="mdescRight">Determine the maximum acceleration experienced by <a class="el" href="classPxRigidDynamic.html" title="PxRigidDynamic represents a dynamic rigid simulation object in the physics SDK. ">PxRigidDynamic</a> instances that are found to be in contact with a wheel.  <a href="group__vehicle.html#ga4eb698c19004af6a07c2b2a666f0c1ce">More...</a><br /></td></tr>
<tr class="separator:ga4eb698c19004af6a07c2b2a666f0c1ce"><td class="memSeparator" colspan="2">&#160;</td></tr>
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